One of the things I've always said was wrong with most RPG settings, and I've always said I'd get around to fixing for mine (and maybe I have--Monday RMers beware, mwahahaha), is the lack of mythology. That may sound weird when you're talking about worlds where dragons and manticores exist. But that's exactly what I'm talking about: it all exists. There are no quaint superstitions about faeries when the GM and players can open up the rulebook and say, "Yep. Right here on page 145: dryads."
Same thing when you're doing other types of game. If you're running a modern-day thing, and there are news reports about a series of UFO sightings, your players will say, "Yep. We're gonna be goin up against aliens."
Dreams and visions have a similar hangup. Players will pay close attention any time you say, "Your character, Master Pu, has a dream..." They do this because they know dreams and visions are always prophetic and meaningful.
Friends when you're putting together a campaign world, remember to leave a bit of the mythological to myth. Just don't tell your players. :-)
And this week's bonus observation: Certain people on certain forums where most readers of a certain blog hang out seem to always make posts that are contrary to the general consensus. Hey, this is fine. Be an individual. State your opinion. Its a free world we live in. I'm talking about the ones who always disagree with anything anyone has to say. Now I'm neither a statistician nor a psychologist, but it would seem to me that the law of averages says given enough time they'd have to agree with someone else sometime. I ask you, dear friends: why don't they?
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Oh Ieqo.. I DISAGREE!!!
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